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 Gladiator's Assault - Assaut du Gladiateur

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SquallSaga
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Messages : 19
Date d'inscription : 02/11/2007
Age : 30
Localisation : Genève

MessageSujet: Gladiator's Assault - Assaut du Gladiateur   Lun 5 Nov - 7:45

Cette traduction est surtout là pour donner la liste des effets des cartes, mais la traduction étant faite à partir de l'anglais elle-même traduite du japonais et du fait que les traductions françaises sont souvent très folklorique, je suppose que les noms de monstres ne seront souvent pas traduit comme il sera marqué sur les cartes. ceci dit, vous pouvez quand même savoir si ce sont des monstres d'une "espèce" (Héros élémentaire, Six Samouraï etc...) et leurs effets. Passons à la liste (en cours de traduction) :


Monstres :


GLAS-JP001 (je vais laisser cette abréviation, ne voulant pas en donner une fausse)
Chamberlain of the Six Samurai = Chambellan des Six Samouraï
EARTH/Warrior/3/200/2000
Monstre Normal

GLAS-JP002
Cloudian - Smoke Ball = "Nuageux" - Boule de Fumée
WATER/Angel/1/200/600
Monstre Normal


GLAS-JP003
Evil Hero Malicious Edge = Le Tranchant Malveillant Hero Maléfique
EARTH/Demon/7/2600/1800
Monstre à Effet
Si votre adversaire contrôle un (ou des) monstre(s), vous pouvez invoquer normalement ce monstre un sacrifiant un monstre. Quand cette carte attaque avec une attaque qui est supérieure à la défense du monstre adverse, infligez la différence en tant que dommages de bataille à votre adversaire.
Super Rare


GLAS-JP004
Evil Hero Hell Gainer = Héros maléfique Gagnant d'Enfer
EARTH/Demon/4/1600/0
Monstre à Effet
En retirant cette carte du jeu pendant votre Main Pahse 1, un monstre de type démon face visible que vous contrôlez peut attaquer deux fois pendant la Battle Phase ce tour. Si vous faite cela, invoquez spécialement cette carte pendant votre 2ème Standby Phase après que cet effet ait été appliqué.
Rare


GLAS-JP005
Cloudian - Eye of the Typhoon = "Nuageux" - oeil du Thyphon
WIND/Aqua/8/3000/1000
Monstre à Effet
Cette carte ne peut pas être détruite en bataille. Si cette carte est en position de défense face recto, détruisez cette carte. Quand cette carte attaque, changez les positions de combat de tous les monstres face recto sur le terrain, à l'exception des monstres "Nuageux".
Ultra/Ultimate Rare


GLAS-JP006
Cloudian - Ghost Fog = "Nuageux" - Brouillard fantomatique
WATER/Demon/1/0/0
Monstre à Effet
Cette carte ne peut pas être invoquée spécialement. Lorsque cette carte combat, les dommages de combat deviennent 0. Quand cette carte est détruite par bataille, placez 1 Compteur-Fog sur un monstre face recto de votre adversaire, d'un montant égal au niveau du monstre qui a détruit cette carte.


GLAS-JP007
Cloudian - Nimbusman = "Nuageux" - L'Homme Auréole
WATER/Angel/5/1000/1000
Monstre à Effet
Cette carte ne peut être détruite au combat. Si cette carte est en position de défense face recto, elle est détruite. Quand vous invoquez par sacrifice cette carte, vous pouvez sacrifier autant de monstre "eau" que possible. Quand cette carte est invoquée par sacrifice, placez 1 compteur-brouillard sur cette carte pour chaque monstres "eau" sacrifiés. Cette carte 500 points d'attaque pour chaque compteur-brouillard.


GLAS-JP008
Cloudian - Sheep Cloud = "Nuageux" - Nuage Mouton
WATER/Angel/1/0/0
Monstre à Effet
Si cette carte est détruite par bataille et envoyée au Cimetière, invoquez spécialement 2 "Tokens "Nuageux"" (Angel-Type/WATER/1/0/0) sur votre terrain en position de défense. Ces Tokens ne peuvent pas être utilisés pour une invocation sacrifice sauf pour les monstres "nuageux".
Rare


GLAS-JP009
Cloudian - Poison Cloud
WATER/Demon - Effect/3/0/1000
If this face-up card in Defense Position is destroyed by battle, destroy the monster that destroyed this card and deal 800 Damage to your opponent.


GLAS-JP010
Cloudian - Acid Cloud
WATER/Angel - Effect/4/500/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 Magic or Trap Card on the field.


GLAS-JP011
Cloudian - Cirrostas
WATER/Angel - Effect/4/900/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 2 Fog Counters from this card, destroy 1 monster on the field.
Rare


GLAS-JP12
Cloudian - Altos
WATER/Angel - Effect/4/1300/0
This card cannot be destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is Normal Summoned, place 1 Fog Counter on it for each "Cloudian" monster on the field. By removing 3 Fog Counters from the field, discard 1 random card from your opponent's hand.
Rare


GLAS-JP013
Cloudian - Turbulence
WATER/Angel - Effect/4/800/0
This card is not destroyed by battle. If this card is in face-up Defense Position, it is destroyed. When this card is successfully Normal Summoned, place Fog Counter on this card equal to the number of "Cloudian" monster on the field. Remove 1 Fog Counter from this card to Special Summon 1 "Cloudian - Smoke Ball" from your deck or Graveyard.


GLAS-JP014
Truckroid
EARTH/Machine - Effect/4/1000/2000
When this card destroys a monster by battle and sends it to the Graveyard, you can treat the destroyed monster as an Equip Card and equip it to this card. This card gains ATK equal to the ATK of the equipped monster.
Rare


GLAS-JP015
Stealthroid
DARK/Machine - Effect/4/1200/0
If you control another "roid" monster, when this card battles, destroy 1 Magic or Trap Card on the field at the end of the Battle Phase.
Rare


GLAS-JP016
Expressroid
EARTH/Machine - Effect/4/400/1600
When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".
Rare


GLAS-JP017
Gladial-Beast - Alexander
LIGHT/Beast - Effect/6/2400/600
This card cannot be Special Summoned except by the effect of "Gladial-Beast - Dichaeri". When this card is Special Summoned, while it is face-up on the field, it is unaffected by the effects of Magic Cards. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Alexander".
Ultra/Ultimate Rare


GLAS-JP018
Gladial-Beast - Spartychus
EARTH/Dinosaur - Effect/5/2200/1600
This card cannot be Special Summoned except by the effect of "Gladial-Beast - Hoplomos". When this card is Special Summoned, add 1 "Armaments" Spell Card from your Deck to your hand. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Spartychus".
Super Rare


GLAS-JP019
Gladial-Beast - Murmillo
WATER/Fish - Effect/3/800/400
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Murmillo".
Rare


GLAS-JP020
Gladial-Beast - Bestorourii
WIND/Winged-Beast/4/1500/800
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, destroy 1 Spell or Trap Card on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Bestorourii".
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Messages : 19
Date d'inscription : 02/11/2007
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MessageSujet: Re: Gladiator's Assault - Assaut du Gladiateur   Lun 5 Nov - 7:46

GLAS-JP021
Gladial-Beast - Laquer
FIRE/Beast-Warrior - Effect/4/1800/400
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original ATK of this card becomes 2100. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Laquer".
Rare


GLAS-JP022
Gladial-Beast - Hoplomos
EARTH/Rock - Effect/4/700/2100
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, the original DEF of this card becomes 2400. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Hoplomos".


GLAS-JP023
Gladial-Beast - Dichaeri
EARTH/Beast - Effect/4/1600/1200
When this card is Special Summoned by the effect of a "Gladial-Beast" monster, it can attack twice during the same Battle Phase. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, Special Summon 1 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Dichaeri".


GLAS-JP024
Gladial-Beast - Secutor
WIND/ Reptile - Effect/?/400/300
When this card is successfully Special Summoned by the effect of a "Gladial-Beast" monster, if this card battles, at the end of the Battle Phase, Special Summon 2 "Gladial-Beast" monster from your Deck, except "Gladial-Beast - Secutor".
Normal Rare


GLAS-JP025
Slave Ape
Earth/ - Effect/2/700/300
When this card is destroyed by battle and sent to the Graveyard, Special Summon 1 Level 4 or less "Gladial-Beast" monster from your deck.


GLAS-JP026
Sparkuta's Master of Sorcery
EARTH/Spellcaster - Effect/4/400/2000
While this card is face-up on the field, when a monster(s) is Special Summoned from the Deck, inflict 500 damage to your opponent.


GLAS-JP027
Infinity Dark
DARK/Demon - Dual/4/1500/1200
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- When this card declares attack, the Position of 1 face-up monster your opponent controls can be switched.


GLAS-JP028
Magic Slime
WATER/Aqua - Dual/3/700/1200
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- Damage done to the controller as a result of this card battling is done to the opponent.


GLAS-JP029
Ancient Gear Knight
EARTH/Machine - Dual - Effect/4/1800/500
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- When this card attacks your opponent cannot activate Maigc or Trap cards during the Damage Step.
Rare


GLAS-JP030
Goblin Assassination Force
DARK/Beast-Warrior - Effect/4/1300/0
This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card cannot change its Position until the end of your next turn.
Rare


GLAS-JP031
Traditional Master Gambler
DARK/Spellcaster - Effect/4/500/1400
Toss a coin 3 times. If all 3 are Heads, destroy all monsters on your opponent's field. If 2 are Heads, sent 1 card randomly from your opponent's hand to the Graveyard. If 1 is Heads, destroy 1 monster on your own field. If all 3 are Tails, send your entire hand to the Graveyard. This effect can only be used once per turn during your Main Phase.


GLAS-JP032
Shien's Councillor - Enishi
LIGHT/Warrior - Effect/6/2200/1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters in your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you do this, this card cannot attack during this turn.
Super Rare


GLAS-JP033
Relic of the Six Samurai
EARTH/Warrior - Union/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up "Six Samurai" monster on your side of the field as an Equip Magic Card, OR unequip the this card and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. If the equipped monster destroys an opponent's monster by battle, draw 1 card from your deck. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)


GLAS-JP034
Alien Telepath
FIRE/Reptile - Effect/4/1600/1000
Once per turn, you can remove 1 A Counter from a monster your opponent controls and destroy 1 Magic or Trap Card on the field.
(If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)
Rare


GLAS-JP035
Alien Hypno
WATER/Reptile - Dual/4/1600/700
This card is treated as Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, by Summoning this card a second time and treating it as a Normal Summon, this card is now treated as an Effect Monster with the following effect.
- Select 1 monster your opponent controls with A Counter placed on it, and gain control of it. During your own End Phase, remove 1 A Counter from the monster you gained control. When all A Counter on the monster you gained control were removed, that monster is destroyed.


GLAS-JP036
Elemental Hero Chaos Neos
DARK/Warrior - Fusion - Effect/9/3000/2500
"Elemental Hero Neos" + "Neo-Spacian Black Panther" + "Neo-Spacian Glow Moss"
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). This card is returned to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck this way, flip all face-up monsters on the field into face-down Defense Position. You can toss 3 coins. This card gains 1 of the following effects depending on the result. This effect can only be used once per turn during your Main Phase.
- 3 Heads: Destroy all monsters your opponent controls.
- 2 Heads: Negate the effects of all face-up monsters your opponent controls until the end of the turn.
- 1 Heads: Return all monsters you control to your hand.
Ultra/Ultimate/Holographic Rare


GLAS-JP037
Elemental Hero Plasma Viceman
EARTH/Warrior- Fusion - Effect/8/2600/2300
"Elemental Hero Sparkman" + "Elemental Hero Edgeman"
This card cannot be Special Summoned except by Fusion Summon. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. By discarding 1 card, destroy 1 face-up Attack Position monster your opponent controls.
Super Rare


GLAS-JP038
Evil Hero Inferno Wing
FIRE/Demon - Fusion - Effect/6/2100/1200
"Elemental Hero Featherman" + "Elemental Hero Burst Lady"
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the highest of the ATK or DEF of the destroyed monster.
Ultra/Ultimate Rare


GLAS-JP039
Evil Hero Lightning Golem
Light/Demon - Fusion - Effect/6/2400/1500
"Elemental Hero Sparkman" + "Elemental Hero Clayman"
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". You can destroy 1 monster on the field. This effect can only be used once per turn.
Rare


GLAS-JP40
Evil Hero Dark Gaia
EARTH/Demon - Fusion - Effect/8/?/0
1 Rock-Type monster + 1 Demon-Type monster
This card cannot be Special Summoned except by Fusion Summon with "Dark Fusion". The original ATK of this card becomes equal to the combined original ATK of the Fusion Material Monsters used in the Fusion Summon of this card. When this card attacks, change the battle positions of all monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time).
Super Rare


GLAS-JP041
Super Vehicroid Stealth Union
EARTH/Machine - Fusion - Effect/9/3600/3000
"Truckroid" + "Expressroid" + Stealthroid" + "Drillroid"
Once per turn during your Main Phase, you can select 1 monster on the field, except a Machine-Type monster, and equip it to this card as an Equip Card. If this card is equipped with an Equip Card this way, it can attack all monsters your opponent controls once each during the same Battle Phase. If you do this, in this case, the ATK of this card is halved. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent.
Super Rare


GLAS-JP042
Hyper-Fused Demonic Beast - Raptenos
LIGHT/Dragon - Fusion - Effect/8/2200/2200
"2x Dual monster"
1 Dual Monster + 1 Dual Monster
While this card is face-up on the field, all face-up Dual Monsters being treated as Normal Monsters are treated as though they were Second Summoned.


GLAS-JP043
Gladial-Beast - Geordias
DARK/Dinosaur - Fusion - Effect/7/2600/1500
"Gladial-Beast - Spartychus" + 1 "Gladial-Beast" monster
This card can only be Special Summoned from the Fusion Deck by returning the above Fusion Material Monsters from the field to the Deck. (The card "Fusion" is not used). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. If this card battles, by returning it from the field to the Fusion Deck at the end of the Battle Phase, Special Summon 2 "Gladial Beast" monster from your deck to your field, except "Gladial Beast - Spartychus".


GLAS-JP044
Gladial-Beast - Heraclenos
FIRE/Beastwarrior - Fusion - Effect/8/3000/2800
"Gladial-Beast Laquer" + 2 "Gladial-Beast" monsters
This card can only be Special Summoned by returning the above Fusion Material Monsters from your side of the field to the Deck. (You do not use "Fusion".) When this card is face-up on the field, by discarding 1 card, negate the activation and the effect of a Magic or Trap Card and destroy it.
Ultra Rare/Ultimate Rare


GLAS-JP045
Contact Out
Quick-Play Magic
Return a "Neos" Fusion Monster to the Fusion Deck. In addition, if the Fusion Material Monster of that monster returned to the Fusion Deck are in your own deck, you can Special Summon all those monster from your deck to your field.


GLAS-JP046
Swing of Reminiscence
Normal Magic Card
Special Summon 1 Normal Monster from your Graveyard. The Special Summoned monster is destroyed during the End Phase of this turn.
Normal Rare


GLAS-JP047
Dark Fusion
Normal Magic Card
Send Fusion Material Monsters that are listed on a Fusion Monster from your hand or your side of the field to the Graveyard, and Special Summon that Demon-Type Fusion Monster from your Fusion Deck. The monster Special Summoned by this effect cannot be targeted by effects of your opponent's Magic, Trap and Effect monster during this turn. (This Special Summon is treated as a Fusion Summon).
Super Rare


GLAS-JP048
Diamond-Dust Cyclone
Quick-Play Magic Card
Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.


GLAS-JP49
Summon Cloud
Permanent Magic Card
Once per turn, during your Main Phase, if you control no monsters, you can Special Summon 1 Level 4 or lower "Cloudian" monster from your hand or Graveyard. If you Special Summon a monster from the Graveyard this way, destroy this card.


GLAS-JP50
Lucky Cloud
Normal Magic Card
If you Normal Summon, Flip Summon, or Special Summon 2 or more "Cloudian" monsters with the same name during the turn this card is activated, draw 2 cards from your Deck during the End Phase of this turn.


GLAS-JP051
Fog Control
Quick-Play Magic Card
Tribute 1 face-up "Cloudian" monster, distribute 3 Fog Counters amongst face-up monsters on the field.


GLAS-JP052
Cloudian's Squall
Continuous Magic Card
During your own Standby Phase, place 1 Fog Counter on all face-up monsters on the field.


GLAS-JP053
Special Dual Summon
Quick-Play Magic Card
Select 1 face-up Dual monster you control, treat it as though it was Second Summoned. During the End Phase of this turn, return the selected Dual monster to your hand.


GLAS-JP054
Arena of the Gladial-Beasts - Colosseum
Field Magic Card
When a monster is Special Summoned from the Deck, place 1 counter on this card. For each counter on this card, face-up "Gladial-Beast" monsters on the field gain 100 ATK and DEF. If this card would be destroyed by a card effect, by sending 1 "Dungeon of the Gladial-Beasts - Colosseum" from your hand to the Graveyard, this card is not destroyed.


GLAS-JP055
Armaments of the Gladial-Beasts - Halberd
Equip Magic Card
Equip only to a "Gladial-Beast" monster. If the equipped monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


GLAS-JP056
Armaments of the Gladial-Beasts - Gladius
Equip only to a "Gladial-Beast" monster. The equipped monster gains 300 ATK. If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


GLAS-JP057
Armaments of the Gladial-Beasts - Manica
Equipment Magic Card
Equip only to a "Gladial-Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is still applied). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.


GLAS-JP058
Restful Gladial-Beast
Normal Magic
Return 2 "Gladial-Beast" monsters from your hand to the Deck and shuffle it. Then, draw 3 cards.
Rare


GLAS-JP059
Gladial Return
Normal Magic
Return 3 "Gladial-Beast" monsters in your Graveyard to your Deck and shuffle. Then, draw 1 card.
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SquallSaga
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Messages : 19
Date d'inscription : 02/11/2007
Age : 30
Localisation : Genève

MessageSujet: Re: Gladiator's Assault - Assaut du Gladiateur   Lun 5 Nov - 7:46

GLAS-JP060
Soul-Absorbing Bamboo Sword
Continuous Magic Card
Activate only by selecting 1 monster that is equipped with a "Bamboo Sword" card. If the selected monster inflicts Battle Damage to your opponent, your opponent skips their next Draw Phase. Destroy this card during your 2nd Standby Phase after its activation.

Normal Rare


GLAS-JP061
Resolve of the Six Samurai
Quick-Play Magic
Activate only by sending 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from your Graveyard.


GLAS-JP062
"A" Cell Cultivation Device
Continuous Magic Card
If A Counter(s) is removed from the field, place 1 A Counter on this card. If this card is destroyed, distribute the A Counter on this card amongst face-up monsters on the field.


GLAS-JP063
Over Limit
Normal Trap
Pay 500 Life Points, and Special Summon all Normal Monsters with 1000 ATK or less that were destroyed by battle during this turn to your side of the field.


GLAS-JP064
Entry Forbidden! No Entry!!
Normal Trap
All Attack Position monster on the field are changed to Defense Position.
Super Rare


GLAS-JP065
Natural Disaster
Continuous Trap Card
When a card your opponent controls is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster, deal 500 Points of Damage to your opponent.


GLAS-JP066
Rain Storm
Normal Trap Card
Activate only by selecting 1 face-up "Cloudian" monster you control. Reduce the ATK of the selected monster, and apply the appropriate effect:
- by 1000 points; destroy 1 Magic or Trap Card your opponent controls.
- by 2000 points; destroy 2 cards your opponent controls.


GLAS-JP067
Ascending Atmospheric Current
Normal Trap
Activate by removing all Fog Counter from the field. Deal 300 Points of Damage to your opponent's Life Points times the number of removed Fog Counter.
Rare


GLAS-JP068
Earthen Fossil Release
Permanent Trap Card
Select 1 of your own Rock-Type monster removed from Game and Special Summon it onto your field. When this card leaves the field, that monster is destroyed. If the monster is destroyed, this card is destroyed.
Rare


GLAS-JP069
Radiance-Absorbing Magic Mirror
Permanent Trap
When this card is face-up on the field, the effects of LIGHT monster that are activated in Graveyard or on the field are negated.


GLAS-JP070
Darkness-Absorbing Magic Mirror
Permanent Trap
When this card is face-up on the field, the effects of DARK monster that are activated in Graveyard or on the field are negated.


GLAS-JP071
Disarm
Counter Trap Card
By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Magic Card and destroy it.


GLAS-JP072
Parry
By returning 1 "Gladial-Beast" card from your hand to the Deck, negate the activation and effect of a Trap Card and destroy it.


GLAS-JP073
Swift Armor
Permanent Trap
During your Draw Phase, if you draw a "Six Samurai" monster, you can show it to your opponent and Special Summon it on your side of the field.


GLAS-JP074
Double-Edged Revival Swordsmanship
Normal Trap Card
Special Summon 2 "Six Samurai" monsters from your Graveyard in Attack Position. The Special Summoned monsters are destroyed during this turn's End Phase, and you receive damage of their total amount of ATK.


GLAS-JP075
Energy Absorption Plate
When your opponent's card effect inflicts damage to your Life Points, negate that damage, and you gain an amount of Life Points equal to the amount of damage negated.
Super Rare


GLAS-JP076
Cell Destruction Virus
Normal Trap
Activate when a opponent's monster with an A Counter on it declares attack. All Attack Position monsters your opponent controls are destroyed.
Rare


GLAS-JP077
Destruct Circle - A
Normal Trap Card
Destroy 1 face-up monster on the field with an A Counter placed on it. Both players receive 1000 Damage.


GLAS-JP078
Interdimensional Jump Device
Select 1 monster you control and 1 monster your opponent controls with an A Counter on it and switch controls of those monsters with each other.


GLAS-JP079
Miss Revive
Normal Trap Card
Select a monster in your opponent's Graveyard, Special Summon it to the their field in face-up Defense Position.


GLAS-JP080
Unlucky Report
Normal Trap Card
Your opponent can perform their next Battle Phase twice.
Normal Rare
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MessageSujet: Re: Gladiator's Assault - Assaut du Gladiateur   

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Gladiator's Assault - Assaut du Gladiateur
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